ManyCookies wrote on Aug 12
th, 2022 at 8:24pm:
the words
i dont agree with this approach, but i also believe this is ssg's current approach. they are making everything the same bland shit with different textures. all spells are just 1d6+1 with a different element/alignment type and texture. all cc is just mass hold with a different texture and and a random school contributing dc. this kind of universalization is what turns a game into one where every build performs the same and you cannot make a build that sucks because u are shoehorned directly into the same exact abilities on every build. and i think its from people seeing other builds perform in ways their personal preference cannot. "bro my pally needs AOE DPS, bro my ranger needs AOE CC, bro my fighter needs displacement, bro my barb needs self heals, bro my wizard needs HPs"
while attempting to push the player base from soloing to team play with nerfs, penalties, and handicaps; they are simultaneously trying to 'balance' every build into the same level of power and function, which negates the need for a diverse team of role fillers. lets over simplify this with a comparison to men and women. a long time ago, men and women filled specific roles. the smallest functional unit of society was family- a man + woman, who each filled a myriad of specific goals their build specialized in that resulted in a complete party. today, man woman son and daughter all got nerfed and balanced. now the smallest unit of society is a genderless, roleless individual who must be capable of all roles, and all individuals are handicapped such that no single individual can completely fill a role on their own, because they are all each juggling a full list of roles that over lap. no longer does dad go to work while mom raises the family- everyone goes to work or school and no one has time to maintain the home. everyone is too busy to cook and must all waste their resources on take out. being unable to depend on your party forces everyone to depend on spending resources for their needs to be met, instead creating a situation where each player must spend turbine points for the quest completions that "family" was once able to achieve on their own. everyone needs transportation but transport for everyone costs 4x as much. everyone wants a house but it requires a full party of money earners to afford a single house. and the composition of the party is now irrelevant. 6 dads can party together as a family, 6 moms can party together as a family, but no one can do it alone.
they want every build to have the exact same level of power and every build to have the exact same utility, while ensuring the power of the smallest unit of society is no greater than the family once was. so the sorc's dps is cut in 6 and distributed equally to the other 5 party members. your cc gets nerfed but every other role else gets a single, equally shit 6 second cc so that a combined party of 6 still has the same amount of cc. Your healers endless stream of healing is squashed, because now everyone has equality of healing: everyone gets a 100 hp heal spell and 100 sp to use on a 15 second timer that turns everyone into a spot healer to cope with the same level of damage that a single healer would have been in charge of maintaining party wide. your tanks 5000 HP gets cut in half and his HP distributed to everyone in party so we can all tank- a single r6 mob for about 10 seconds before you panic and diplo or run backwards in circles. just like every other member of your party. it is the opposite of diversity- it is forced equality and it is redistribution of power and resources that exchange diversity for dependancy. no longer are you limited by a lack of role fillers or a lack of specialists. now u are limited by a culture of forced dependence. you cant cc with out 6 shitty characters with 6 second no save ccs, you cant heal everyone unless you have 6 shitty characters all with sub par heals to spread around, you cant mitigate damage without a party full of people with 2000 hp. now, all u need for a completion is 6 bodies. male female tank cc healer, all roles irrelevant. just 6 anything- and they all fill all roles at 1/6 their previous efficiency, instead of requiring 6 specialists with unique responsibilities. we have achieved infinite equality and infinite diversity. and it looks like this: