Flav wrote on Sep 2
nd, 2022 at 9:45am:
the old TOEE was long and could be a pita if you didn't know all the ins and outs it was not visited.
( and well there's better XP/min quests around that level )
Level 7 has a lot of good ones that I hit up every life: Sentinels for Saga, Gwylan, Dhakaan, Pit. I enjoy all those quests. Old ToEE P1 was good exp too however; I could typically manage at least 2k xp/min, which is about on par with solo Gwylan or solo Dhakaan.
New ToEE is roughly the same xp/min, if not better. 190k exp/90 minutes is just a little bit over 2k xp/min. And like i mentioned earlier, it can optimized further, so I could see it being 190k exp/70 or 75 mins
Alex DeLarge wrote on Sep 2
nd, 2022 at 3:28am:
2) Mob density, completely unchanged or made even worse. Literally pulling red alerts by turning the wrong corner. Holy lazy devballs.
3) They really fucked with the dynamic of the upper part 1 requiring 2 runes and spawning you in noob entrance (a.k.a. left side). If you were the type to start from lower west side before - you are an idiot.
Yeah mob density is only slightly improved at best. Weird how they made such a big show of "oh look we're decreasing mob density" when they didn't really.
I can understand the point of the new Part 1-1 though. It forces you to actually explore more of the dungeon. If you know your way, you can probably do it within 10 minutes. This then unlocks Part 1-2, which is unchanged and gives fantastic xp/min (35k in 7 minutes is what we got)
Alex DeLarge wrote on Sep 2
nd, 2022 at 3:28am:
Also, 4 beacons instead of 1 node before. Literally retarded worst offender here. Whoever made this change should just kill themselves. Just jump from an overpass in a busy highway.
The good thing is that, as far as I can tell, the beacons are in the same place every time now. Makes it easier to complete if you already know the quests. Yeah, it's a pain the first time, but on subsequent playthroughs, you can optimize it. Especially if you're lucky to get a party.
Alex DeLarge wrote on Sep 2
nd, 2022 at 3:28am:
6) Are the Dragons optional and Giants end bosses in these? Or are they random? Water node had Giant optional and Dragon boss endfight. The rest nodes had the opposite. Most of these bosses either have broken low CR or weirdly low HP, they got bursted too easily. Literally all of them.
7) Zuggtmoy fight was hella easy and uneventful, even on R10.
The giants/dragons seem to be the "powerful optionals" that SSG was talking about. They drop the old ML 7 weapons. They're all really easy as you mentioned.