Quote:Well, I would make the distinction between "passable, yet not ultra-optimized" and "plain ol suck." Handwraps right now: sorry, but they're "plain ol suck." Hence why we're all trying to come up with some ways to salvage the SF archetype.
It is pretty shitty. I'm only doing it because I love the handwraps animations and I have the Tharaak Wraps. Its fun to watch but slow as balls to play.
Quote:I might've said it here before, or it might've been to one of my in-game buddies, but my gut feeling is: if I want to play a wraps Pally, then why wouldn't I just run something like 18 Pal KOTC/2 Monk? I really, really, REALLY cannot overstate just how fucking AWFUL the Sacred Fist tree is.
...Either way, why would I even want to run a handwrap pally to begin with?
Only possible reason is because the animations are fun to watch. However there is one good reason to specifically play Sacred Fist specifically:
Quote:Past Life Sacred Fist: +5 Healing Amplification and +5 Positive Spell Power per stack
Technically its 3 good reasons.
EG: we're not playing it because its optimal. We're not playing it because its good. We're playing it because +15 hamp & positive spell power is good to have. That's a total 45 hamp for all 6 paladin PLs.