Quote:Judging by what people are telling me, Stormsinger is leaps and bounds the best archetype.
Mechanically it's the best and only 'sound/functional' archetype, in the sense that you can play it 1-32 and contribute.
It plays like a better mix of Air Savant/Ice Savant as a build; however, you quickly realize it has the glaring noob trap of not having an immunity stripper.
Normally I'm not big on the whole everything needs a stripper argument, however, in this case it drastically needs it. Whenever you run into something that's lightning immune (which is your true main element out of the three), you'll hilariously find that the mob is also immune or highly resistant to cold. And following that trend, usually said mob is also resistant to sonic.
Had they not nerfed Sonic Blast into the ground, it might have been decent. But until they update Shout/Greater Shout with less buggy cones, then this is kind of dead.
The lightning spells in the spellbook carry the Stormsinger. Niac's Ray SLA is a meme because the DLC is so incredibly low that even on my triple comp main I found it starting to be saved almost constantly in content beyond level 10. By the time I reached sharn in heroic I stopped using that SLA all together due to the save.
The Niac's Biting Cold SLA is actually interesting imo; it has potential with Draconic. But the issue is this SLA doesn't do initial tick damage like the spell used to (who knows maybe they've changed the base spell since the last time I've cast it.)
The massive SP difference between Spellsinger and Stormsinger is the biggest hurdle. Prior to you hitting epics and level 23 to run Primal Avatar mantle for nigh infinite SP, you'll find yourself having to play shrine-by-shrine instead of having sustain.
Now, I only played Sacred Fist at cap for 2 seconds. Damage was low/lackluster, but honestly it was
fun to play. Which is weird. I enjoy the fun, but it's not viable to be played longterm. Burn through the lives and play something else.