Wanted to make an impartial post but I remembered that's why I post the link and the release notes. We have some stuff to cover so let's roll
https://forums.ddo.com/index.php?threads/update-69-preview-2-items.12671/#post-1...The red are my thoughts about it
Quote:Loot in this update is Minimum Level 13 in Heroic, and Minimum Level 33 in Legendary.
Let's take a look at what can be found in chests:
Weapons from the Weapon Suite
Like previous expansion packs, most chests (including optionals) have a chance to drop weapons from the Weapon Suite - In this case, the Fallen Age weapons.
Chance at Weapons from the Rare Weapon Suite
In rare cases, when the Weapon Suite table is rolled, you will receive a weapon from the Golden Age suite instead.
So far so good
Generation 3 Filigree
On Legendary difficulties, end reward chests may drop Generation 3 Filigree. This is the same table and the same odds as Gen3 Filigree used in Saltmarsh. (These aren't on the regular Dojo Loot Guy in this Preview, as they are not new.)
I liked third gen filigrees and expected as much, carry on
The Named Loot Table
The named loot table for each dungeon's end chest includes:
Named Items
Unique to each dungeon, as usual.
Sun and/or Moon Augments
These are also unique to each dungeon; see below for details on these new kinds of Augments!
Chance at that chest's Rare Loot Table
In rare cases, instead of pulling something else from the Named Loot Table, you will receive something from that dungeon's Rare Loot Table instead. This table includes a mix of exclusive Named Items and Sun/Moon Augments that are unique to that chest. In Legendary, Minor Artifacts may also drop from this list in certain dungeons.
-------------
Sun and Moon Augments / Set Bonuses:
In Update 69, there are no traditional Set Bonuses. Instead, items in this pack (both Heroic and Legendary) have Sun and Moon Augment Slots!
One Sun Augment Slot appears on Armor, Helm, Cloak, Goggle, and Trinket slot items.
One Moon Augment Slot appears on Glove, Bracer, Belt, Necklace, and Boot slot items.
Sun and Moon Augment Slots do not appear on Ring, Rune Arm, Quiver, Ammunition, or Weapon/Shield slot items, and we intend to keep it that way in future updates.
Sun and Moon Augments work exactly like Chromatic (Red, Blue, Colorless, etc) Augments. They are slotted the same way, removed with Jeweler's Toolkits, and can be replaced by slotting a new Sun or Moon Augment in an existing one's place. Sun Augment Slots only accept Sun Augments, and Moon Augment Slots only accept Moon Augments. The Sun and Moon Augments in this pack are currently intended to be unbound, though this may change before release. Sun and Moon Augment Slots can (and do!) appear on items in addition to the expected number/type of Chromatic Augment Slots (so an item may have Yellow, Green and Sun slots simultaneously).
So let me get this straight right away, now I have to farm the item AND the augment that will be mandatory to make it worth anything?
Sun Augments replace Primary sets in this pack, meaning their Effect Bonus Type is usually Artifact.
Moon Augments replace Secondary sets in this pack, meaning their Effect Bonus Type is usually Profane.
This means their effects do not stack with similar Set Bonuses from previous packs, though if you had a combination of loot with an old Set and Myth Drannor Loot with Sun/Moon Augments that provided bonuses to different stats, they would work together. Most Artifact and Profane bonuses from recent sets have a corresponding Sun or Moon Augment somewhere in Myth Drannor. There may be some not represented here yet, and others that people may want to see - We'd like to continue using this system in the future if possible, and that will be a good opportunity to add more Augments to the system.
Sun/Moon Augments that drop in Legendary Dungeons in Myth Drannor are ML30. Most Sun/Moon Augments that drop in Heroic Dungeons in Myth Drannor are ML1, though some have higher minimum levels. This isn't especially relevant in Myth Drannor, as the only items with slots will be ML13 and ML33, but it may be relevant if this system is used beyond this pack.
I believe you, I'm sure you will revisit old content and/or introduce new quests for level range you have ignored...pardon, missed
The Myth Drannor suite of Sun and Moon Augments are in the test dojo this preview, and relevant items from this pack have their intended slots, so please go try it out!
-----------
Known Issues This Preview:
Flavor Text reads "TBD" on every item. I'm working on that right now!
Some items seem to have older packs' Set Bonuses lingering on them. This is unintended, and will be removed.
Cloak of the Forest's Arrow has Doublestrike effects on it. It is intended to have Doubleshot effects instead.
Some Robes, Outfits, and many of the armors involving skirts are not showing their correct base layer yet (or sometimes none at all).
Some armors are appearing as white when they will have unique colors on release (matching their swords).
The three Echo swords do not have their unique art yet.
None of the Goggles have correct art yet, we are getting some new goggle art in.
The Solar Gem of Enduring (Sun Augment) should be Legendary typed, not Artifact.
Not an issue, per se, but I'd like to acknowledge that we know there are no Orbs in the loot as of this preview. Open to suggestions on those.
I want a pitbull with aids to bite the fucker that considered this a good idea. They were actually doing something good with letting us easily chose the set we wanted using only 1 ingredient in Vecna unleashed and now this. Now we'll need to farm fucking augments and items...Idiots, absolute idiots. I'm sticking with vecna gear
Will add pics as the become available. Not going to waste time on Lamannia
EDIT
And here's the link for the loot complete with images, credit goes to Zavina from mobo
https://forums.ddo.com/index.php?threads/u69-p2-myth-drannor-loot.12706/#post-14...